WEEK SEVEN: Digital Fluency

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21st Century Gaming

I remember when video games were considered to be unproductive, and after a few games we would be sent outdoors to play. Today, many digital games are perceived as educational. Having watched the TED presentation by McGonigal (2010), I now feel that games teach critical thinking and problem solving skills, as well as perseverance and metacognition. By engaging in problem solving games, today’s children create their own knowledge and beliefs systems about their own cognitive processes (Woolfolk & Margetts, 2013, pp. 274 – 275). I think that one of the more principal benefits of educational gaming, is that by understanding their own cognitive processors, children are open to discovering self-regulated learning.


Classroom Games

As a teacher, I would use digital games in the classroom as a medium to promote collaborative and individual student participation. Digital games can include collaborative options, where gamers interact with each other through the Internet. Classrooms could partner up with other schools to achieve the same learning outcome. In addition, teachers can use digital games to tailor lessons to individuals.



Sploder, is a free online game creator. Using Sploder, I create my own arcade game, called Monster Mash. I game programing this to be a fun experience and took note of how the tool promoted creativity, calculated reasoning and a sense of achievement.

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Reference List:

Gaming [image]. (n.d.). Retrieved from http://www.f-covers.com/cgi-sys/suspendedpage.cgi

McGonigal, J. (2010). Gaming can make a better world [Video file]. Retrieved from http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world

Role of Technology in 21st Century Education [image]. (2014). Retrieved from http://edtechreview.in/trends-insights/insights/277-role-of-technology-in-21st-century

Sploder [image]. (n.d.). Retrieved from http://www.jessewattenhofer.com/games

Technology in the Classroom [image]. (2014). Retrieved from http://www.revivelongbeach.com/lbusdkids.html

Woolfolk, A., & Margetts, K. (2013). Educational Psychology (3rd ed.). Frenchs Forest, NSW: Pearson Australia.


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